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Look, I just have a thing for the holy assassin. He was the one time in Bioware history where the boilerplate starting dude turned out to be someone worth investing in, which set the scene for a Dragon Age universe that took itself far more seriously than your average fantasy template. Certainly capable of taking The Big Things seriously, but quick with a joke, scarcely cracking under pressure. Maybe that’s why I loved Alistair so much. We’re talking about huge armadas threatening the extinction of the entire galaxy! Your binary obsession with abstract justice isn’t helping matters Carth! In KOTOR it was Carth, one of the most self-righteously boring characters in RPG history, who’d swing between muddy tactics jargon and inexplicable outrage whenever the plot desired. There’s always the chummy, boilerplate DPS dude you get shacked up with five minutes in. Alistairīioware doesn’t always get this right. That counts for something, even if they weren’t all for grown-ups. BioWare popped so many of our cherries it sorta feels like a federal offense.
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But still, my brief starship love affair with Bastila Shan was the first time I realized videogames could give me butterflies, which is why I still care enough about videogames to be writing this 11 years later. I’m not going to argue that she wasn’t an underdeveloped cliche of space-fantasy pomp, nor do I know why literally every single Jedi in the universe seems to break the whole “no marriage” thing. I remember convincing her to make up with her mother, leading to an unanimated, implied kiss, which set my world ablaze.
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I don’t remember much about our kinship, other than how it was very, very real. She was, and is, some moonlit, sultry-toned lady Jedi existing solely to pluck the heartstrings of young men slowly understanding the lovelorn potential of the rapidly flattening uncanny valley. I’m not here to state that Bastila was a particularly unique character. So yeah, don’t expect anyone from Sonic Chronicles: The Dark Brotherhood. With that in mind, we decided to highlight six characters that we think best symbolize Bioware at their best. It’s a fairly simple formula, but it’s helped the studio create some of the most memorable NPC relationships in the history of videogames. You go on missions, journeys, and boss fights, and return to a castle/spaceship/camp to chat with all the interesting faces you’ve recruited along the way. Dragon Age: Inquisition, for all of its massive open-world exploring, gorgeous graphics, and patient, hours-long primary story arc, is very much a Bioware game.